A 3D speed-based platformer with a heavy emphasis on fun movement. My first solo project worked on over 6 months

My Work

Created and playtested all 3 levels

Created title art from scratch using Photoshop

Created and implemented all UI screens

Start From Scratch

I started this project by creating my design document and to-do list.

Vinespire’s 1.0 title screen menu

My Process

Picking It Back Up

Picking the project back up was quite difficult. It had been a while since I had last touched it, and in that time I had learned a ton about Unreal Engine and upgraded the project to the most recent version, Unreal Engine 5.2.

Early Implementation

I then worked on getting an early version of all the mechanics I wanted to include in the game by using the many tutorials on youtube to help me learn unreal engine 5.

Starting Over

Looking at the project with a lot more experience under my belt was interesting. One of the first things I realized was that to make it shine, I had to tear everything down and rebuild things from the ground up.

The First Draft

This is where I first left the project, in a complete state but still with a lot of improving that needed to be done. I would eventually pick it back up almost a year later.

Using What I Had Learned

Some of the big things I learned while working on other projects were the importance of animations and the convenience of the unreal asset store. Neither of which was originally in the project.

The new animations for the start screen

Vinespire’s 1.04 Menus

Iterations

From here, most of my work was dedicated to iterating on my ideas and adding more functionality. I worked on adding the Options menu with a new and improved interface and worked on the title image to add some flair.

The various iterations of my title art

Vinespire’s 1.0 options menu

The new options menu redesign.

Roadblocks

There was a lot of learning when it came to this project, and inevitably some roadblocks came up while I was working on improving the menu. The large majority of them were focused on color choice, something that I have struggled with for a long time. Someone in the course of testing pointed out that my menus and animations were unreadable for anyone with red-green color blindness and this made me take a closer look at my color choice and improve it.

The new colors in the options menu

Small details

After doing a ton of work on the overall shape of the menus I finished out the project by working on the small details, adding camera transitions for all of the menus, ambient wind noises, and more dynamically moving objects to add motion to my backgrounds.

The fully updated menu

Ending thoughts

Working on this project was a ton of fun, and I still want to make improvements regarding its gameplay and levels. It was a journey starting off as someone who had never touched unreal making a project to try and learn it, to nearly a year later, coming back and using all of the new skills I had learned to improve it as much as I could. Overall I am quite satisfied with how the menus have turned out, and this is my favorite project I have worked on to date!

Vinespire’s 1.0 title menu

Vinespire’s 1.0 options menu

Starting menu animations

Vinespire’s 1.10 title menu

Vinespire’s 1.10 options menu

Completed menu animations

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